Showing posts with label Speaker. Show all posts
Showing posts with label Speaker. Show all posts

Tuesday, November 6, 2012

SNOOK’S BOOK: Get Smacked!

See Jonathon Snook Speak at the DIG 2012 Conference in London, Ontario:
Register at www.DigLondon.ca

SNOOK’S BOOK: Get Smacked! 


Those who know, do, and those who understand, teach.

An internationally acclaimed web designer, developer, and world class conference speaker based in Ottawa, Canada, Jonathan Snook is a gifted creator of engaging designs, impeccable mark-up and code, forward-thinking ideas and applications that invariably win the respect of the top people in the industry.

Snook’s new book, SMACSS (pronounced “Smacks”) is a guidebook on examining the CSS (Cascading Style Sheets) design process and fitting rigid frameworks into a flexible thought process. Snook believes that the assimilation of trained habits with the learned tricks of seasoned colleagues is what will form the unique and effective process of each individual web professional.

The way Snook breaks down the categories of CSS rules and slowly begins to define the patterns within the code creates a new knowledge base for independent principles to be built from. Snook understands that every designer and coder is different, and with a sigh of relief from readers, states: “don’t feel like you have to stick to these guidelines rigidly. Have a convention, document it, and stick to it.”

An Example of an Example on Snook's Online Book

Snook also does not claim to be the CSS master and knows that very rarely does any solution solve 100% of the problem. He demonstrates several ways to complete 1 task; demonstrating that when it comes to web development, the answer to most questions is “it depends.”

Snook’s process works with all versions of HTML, most browsers and their versions with only 2 goals in mind: increase semantics and decrease reliance on specific HTML. This non-discriminatory way of looking at CSS code is what makes SMACSS more than just another book on the shelf; it is the saturated resource that developers are raving about.

Theory is one thing but application is another. Snook uses real world web examples and points out their CSS layouts relative to the chapter’s content, which becomes crucial in fully absorbing the book’s content. Snook breaks CSS down to its simplest form and teaches what most readers will consider “grade 1” stuff. The book’s audience is therefore widened to a range of programmers from novice to seasoned expert, like Snook himself.

Chapters are short and to the point. If you are anything like me and (ashamedly) do not like to read, then this book is a reboot to the system. Snook is candid and honest, creating a reading experience that feels like you are in a single student classroom.

The best part about the book, you ask? It is available to read online with access to useful resources!
The more advanced chapters are reserved for site members and purchased copies (available digitally and in hard-copy). However, the basics and core values are presented in a blog format with open comments for enthused readers.

Simplicity is at the core of both his approach and his writing. If you are a coder and frequently use CSS, Jonathon Snook’s book, “SMACSS: Scalable and Modular Architecture for CSS” will become the ammo for your developers arsenal.

See Snook Speak at the DIG 2012 Conference in London, Ontario:
Register at www.DigLondon.ca

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Tuesday, October 23, 2012

[SPEAKER] Michael Feeney on An Hour in the Life of a Game Programming Student

See Michael Feeney speak on November 14, 2012 at the DIG Conference


Name: Michael Feeney Jr.

Organization: Fanshawe College

Title: Coordinator, Game Development - Advanced Programming

Bio: Michael is the coordinator of the “Game Development – Advanced Programming” graduate certificate program at Fanshawe College in London, Ontario.


Track: Student, 11:00 am – 12:00 pm
TOPIC: An Hour in the Life of a Game Programming Student
Many students with a desire to “get into the game industry” are often unclear about the specific role they are aspiring to fill. Modern game development teams are divided into fairly specific disciplines including: producers, artists, designers, programmers, etc. We will look at what a typical “game programming” student would experience, by walking through the development and modification of a small C++, DirectX 11 game.

Need more DIG in your life? LIKE our Facebook page for conference updates and interesting anecdotes and follow @DIGLondon on twitter.

Register now and save!
Early Bird Registrations are available until October 31, 2012.

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Tuesday, October 16, 2012

[KEYNOTE] Carmi Levy, Closing Keynote Followed by Inter-Mingle Reception



 Final Keynote Title: London? Silicon Alley? Believe it.
 

Carmi Levy


In this keynote, Carmi Levy, an independent technology analyst and journalist, will outline the factors to success in today’s interconnected tech economy, focusing on how London’s unique mix of factors is already positioning the city for growth in high tech and digital industries.


Bio: Carmi Levy is a London, Ontario-based independent technology analyst and journalist. He regularly contributes to Yahoo! Canada Finance and the Toronto Star, and is often quoted on technology’s impact on business and culture. He comments regularly for CTV, Business News Network, the CBC, the Canadian Press, and the Globe and Mail, among others. Carmi also contributes to a growing list of radio stations, including Toronto's Newstalk 1010, Montreal's CJAD 800 and London's CJBK 1290, as their in-house tech resource.

5:15pm – 6:15pm
Main Plenary


Digx Inter Mingle
Sponsored by Harrison Pensa 






Title: DIGx Inter Mingle

    All delegates, sponsors and speakers meet in DIGx for cocktails and appetizers for a final networking event.

Sponsored by Harrison Pensa, we invite you to join us after the keynote to 'Inter-Mingle' and network with DIG delegates, VIP, industry pioneers and mavericks at this closing mixer with complimentary cocktails and hors d'oeuvres.

6:00 pm – 8:00pm
Second Floor: DIGx



The DIGx Inter Mingle caps off the conference, open to all DIG attendees and VIP with a full pass. However, if you can’t attend the DIG conference, but still want to connect with the industry, you can attend our  community closing keynote and reception by registering here.

DIG conference passes are available for the special Early Bird price until Oct. 31st, so register now! In the meantime, follow @DIGLondon for daily updates and announcements leading up to the event.

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[SPEAKER] DIG Speaker: Big Blue Bubble's Damir Slogar, on the Game Industry Yesterday & Tomorrow



 


Name: Damir Slogar


Organization: Big Blue Bubble


Title: CEO

Bio: With over 20 years spent in the game industry and credited for over 40 games across 10 different platforms, Damir is one of the most experienced industry professionals in Canada.


Born in Croatia, Damir started his career in the mid 80's as a programmer creating proprietary games for the MSX and Commodore Amiga. He spent the next couple of years in broadcasting; producing and hosting a live TV show devoted to video games and computer technology.

In 1995, Damir started a video game magazine where he worked as the editor. In 1999, he moved to Canada and continued his professional career as a lead programmer, first in Sandbox Studios, and later in Digital Illusions Canada. In 2004, Damir established Big Blue Bubble, which quickly became one of the best known and highest rated wireless and handheld game developers in North America.

Web site: http: www.bigbluebubble.com



Track Game: Panel, Main Plenary, 1:30 pm – 2:30 pm

TOPIC: The Video Games Industry in 2013

What’s the near future of mobile? Console? Browser games? Are the monetization strategies working? Is there future for independent AAA developers? 

This panel will explore a range of views about the direction on the video games industry in 2013. Panel members will include a number of experienced game development leaders betting their futures on specific platforms. Listen to their views and share your own during the Q&A.




Track: Game, Main Plenary, 3:00 pm – 3:30 pm

TOPIC:  80’s Game Industry – Renaissance or Crash ?

See and experience some of the least-known, most influential, industry-defining games from the 1980’s.

This session will focus on the differences between the North American and European computer and video game industries of the 1980s and today.


Damir Slogar tells how it was in the 80's, and how it will be in 2013. Attend DIG London 2012 for complete access to Damir's sessions, other mavericks and industry pioneers, and VIP networking.
 
Register for the event with Early Bird pricing here
NOW until October 31st. 



Don't forget to visit and LIKE our Facebook page for updates and announcements, and follow @DIGLondon for promotions and daily proclamations. 

 


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Monday, October 15, 2012

[SPEAKER] Emma Jane Hogbin and Work Flow for Solo Developers & Small Teams




Name: Emma Jane Hogbin

Organization: HICK Tech: a boutique consulting agency in rural Canada. With cowboy boots. Red cowboy boots. Led by internationally renowned open source software advocate and technical author, Emma Jane Hogbin, HICK Tech focuses on transparent business practices and open source tools that make technology accessible.



 Title: Author / Trainer

Bio: Emma Jane Hogbin has been working as a web developer since 1996, and as an open source technical trainer since 2001. In the classroom, her infectious enthusiasm and jargon-free examples put even the greatest technophobes at ease. She’s written two books about Drupal, drinks Scotch, and keeps bees. These things are probably unrelated.

Track: Web, Salon E, 10:45 – 12:00pm

Twitter: @emmajanedotnet



TOPIC:  Work Flow for Solo Developers and Small Teams

 Is your project folder filled with files like this: page.old.2c-revised.bak? Does Git make you angry inside? Do you resent that everyone, except you, regularly visits the magical place referred to as "The Command Line"? Are you afraid of the vagrant who stole your puppet? 

Time to join the cult-of-the-efficient in our gentle introduction to working efficiently as a modern web developer.



The lecture will be split into three parts:

1. A developer's environment. aka where is my command line and what do I do there? 

Includes: Emma Jean's top 10 command line tools from when she first met The Command Line (and which she still uses regularly).

2. The basics of Git, applied to small team (and solo developer) work flow. 

Includes: versioning your work and merging your code with someone else's.

3. Popular developer tools for larger teams.

Includes: just enough information for you to decide what’s worth investigating and what might be too much overhead for your team right now.





Emma Jane has useful tips for you in regard to Work Flow for Solo Developers and Small Teams on November 14th. However, the only way you can get access to her invaluable wisdom is if you attend DIG London 2012! 
Register for the event with Early Bird pricing here
NOW until October 31st. 



Don't forget to visit and LIKE our Facebook page for updates and announcements, and follow @DIGLondon for promotions and daily proclamations. 




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