PHOTO SLIDESHOW
1. SHARE
At DIG, professionals, industry experts, students,
school representatives, and local amateurs connect at DIG with the explicit
purpose to SHARE; Share ideas, announcements, how-to’s, products, and
information in every kind of digitally-interactive format possible. With such a
diverse audience, DIG becomes the ideal marketplace to release new products and
to create buzz about advancements and future projects. As well, the DIG
audience is a microcosm of the general industry machine, so this is the place
to go to get a feel for the evolution of the digital interactive and gaming
professions while promoting your company or yourself.
2. LEARN FROM THE BEST
Fredrik Liligren
has raised millions to develop innovative games
Speakers such as
Jonathon Snook, Designer at Shopify, Don Daglow,
President & Creative Director at Daglow Entertainment, Daniel Sennet,
Director of Operations at Arkadium, Jean-Guy Niquet, Director of Arkadium Canada,
and
Sagan Yee, Animator at Saganimation, are among the ensemble of experts who
were carefully selected to
impart their
wisdom and share their reflections on the industry on November 14
th.
3. LEARN THE WAY YOU WANT
Panellists Joey DeVilla (Microsoft), Rob Blahura
(Electronic Arts), Greg Thompson (Big Viking Games) and Bryce Hunter (Big Blue
Bubble) discuss the social gaming paradigm
The conference is organized into three tracks- Game,
Web, and ExplodeCode. DIG isn’t about just one idea or theme; it is built for
all of the attendees to enjoy as they celebrate and explore Ontario’s digital
interactive and gaming industry. Open-platform panels, such as “The 50 Minute Scrum,” “Finance
for Independent Game Developers,” and “Press ‘A’ To Jump: Animation and
Interactivity” will be open to DIG pass-holders to sit in on throughout the day.
The DIGx room is unique to DIG London. A distinctive
space that holds all of the wonder and
awe of a toy store to a young child, DIGx is the place to go to play and test
out new games, mind-boggling technology, web development tricks, and be reassured
that the digital interactive industry is the coolest one to work in.
5. NETWORK WITH INDIVIDUALS
Connecting here with colleagues, industry pioneer Michael
Schmalz, of Digital Extremes, is a founding member of the DIG conference
Exchanging ideas and contacts with individuals is
just as meaningful as making yourself known to companies. It is also less
intimidating. Networking with other attendees is a great way to warm up and
start conversations before approaching the companies exhibiting at DIG.
Building on that contact is the way to set a positive foundation for the day,
and for your career.
6. NETWORK WITH COMPANIES
The Canadian rock stars of the industry are all
gathered under one roof, giving attendees the ideal opportunity to mingle, ask
questions, and build new contacts with successful and well-known companies. At
DIG, the companies present to exhibit their projects and innovative ideas want
to network with YOU as well, making the conference unlike any other networking
opportunity you may have had in the past. Some of the companies want to share
what they have been working on, looking for feedback or to drum up interest,
while others are looking to round out their talent pools, which means that you,
our DIG attendee, are a rock star too.
7. YOUR CAREER GOALS INSTANTLY BECOME ATTAINABLE
Amateur developers can showcase and talk face-to-face
with local companies. Such a connection has its perks; Companies are often
eager to give meaningful advice and point you in the right direction. There is
also a “
Portfolio Pitch Opportunity”- known as Canada's Got Game Talent- with local tech companies. For students
who have questions concerning the industry, they can chat with individuals from
various communities, levels in their companies, and stages in their careers,
and then get information from school exhibitors concerning applications and
degrees.
8. THIS IS A SAFE SPACE
DIG is special. It’s the place where web and game
developers come together to share their innovative work and explore new tools.
Attendees are encouraged to play with the new technology and games. Students
can have their work looked at by local, supportive professionals. And, make
things even sweeter, amidst all of the sharing, caring, new collaborations, and
professional goals, outlandish pictures in the DIG photo booth with your
friends and co-workers are also encouraged. Don’t you feel warm and fuzzy
already?
9. PARTNERS
Event sponsors Slant Six Games
welcomed the “melding of the minds” at DIG
DIG’s partners are engaging and specialized; they are
the industry groups and conferences you care most about throughout the year.
DIG is aligned with some of the top Canadian brands, collaborating on and
sharing the goals of the digital interactive and gaming fields. Working with,
and mutually supporting, such brands and companies as TAAFI, GamerPops, Toronto
Thumbs, Digifest, Fluxible, GamesdayPodcast, and TES, DIG is invested in
bringing together all of the working parts of the industry, just for you.
10. IT'S AN EASY CHOICE
LEDC’s Director of Marketing & Communications, Kadie Ward, Aggie
Armstrong,President &
Principal Photographer at A Squared Aperture Media Ltd, and Founder &
Producer of Web.i.sodes, Adam Caplan, support DIG.
Throughout the year, many professionals and keen
students are faced with making the decision on which industry events to attend.
There are a lot of great Canadian conferences out there. However, potential
attendees are forced to choose between conferences that are equally
significant, but that focus on different, specialized topics. This is where DIG
comes in. Offering programming for a wide audience, and touching on as many
planes of the business of web and game development as possible, while still
maintaining a structured, relevant event, DIG doesn’t force a choice; it
satisfies everyone’s needs.
Register for DIG London 2012 at diglondon.ca. It’s a win-win
for you, your business, and your future.
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